That's including the idiosyncratic method of moving around the arena, as well as the attack combos, special arte moves and linking up with other characters. Similarly, while Tales' distinct action-orientated JRPG combat is introduced with decent tutorials, it has so much similarity to the original that it feels like it was designed with transition in mind. The plot itself roars ahead at breakneck speed, sparing little time to ground new players. She immediately falls for the dumpy, blank-faced Rollo, who charms from the off when he reduces Ludger's credentials to nil with one dubious meow.ĭespite the new characters and a Xillia encyclopedia that briefly references themes and ideas from the first game, it's soon clear if you've not played the original you're missing a fair amount. That's most conveyed in the returning optional side dialogues, particularly in the opening through Elle, a mischievous, spirited eight-year-old who soon emerges as a key cog in the Xillia 2 plot. It sets up Xillia 2 to reprise the original's tone of huge, all-consuming adventure - you're knee deep in that within the hour - mixed with fun, humor, and general lack of taking itself too seriously. Jude's is far from the only returning face you'll see in this second adventure. Within half an hour, Ludger bumps into the first game's hero, Jude, and the two just happen to be headed in the same direction. Xillia 2 is set a year after the original, with 20-year-old chef Ludger living with Julius and a seriously tubby moggy called Rollo in the familiar urban locale of Trigleph. Just as quickly, the game establishes its nature as a sequel. Though it seems unlikely they'll have too deep an impact, it's still a change that shows Xillia 2 is trying to build up a different relationship with its new leading light. You're then offered two choices, with L1 for "Julius, I had a dream where last night you killed me" and R1 for "It's nothing." Several choices like that came up during those opening 90 minutes, some meaningless, others a bit weightier. ![]() He wakes up a little unnerved, and Julius asks him what's wrong. ![]() One early scene has Ludger waking from a nightmare in which he was fighting a shadowed version of his older brother, Julius - a scene with as much foreshadowing (pun intended) as Ludger's hair. That reflects the other most obviously new part of the game, namely the dialogue choices Ludger can make. Ludger is mostly a silent protagonist - in the hour and a half I played, the young man only spoke in grunts, mumbles and other monosyllabic noises. Unlike the last game's heroes, it's something that isn't there that claims your attention: his voice. It's not just Ludger's look that grabs you, with his dapper navy shirt and yellow tie overshadowed by his half-and-half black and white hair - right down to differently colored eyebrows. The most obvious difference is the new central hero, Ludger Will Kresnik, and how the game presents him. While you can rarely base much off an RPG's opening hour or so, Tales of Xillia 2 quickly establishes some of the things it's doing the same as its 2013 predecessor, and some of the things it's doing differently.
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